_CreateCapabilitiesRow
fCapabilitiesList->AddRow(_CreateCapabilitiesRow(GL_AUX_BUFFERS,
fCapabilitiesList->AddRow(_CreateCapabilitiesRow(
fCapabilitiesList->AddRow(_CreateCapabilitiesRow(
fCapabilitiesList->AddRow(_CreateCapabilitiesRow(
fCapabilitiesList->AddRow(_CreateCapabilitiesRow(
fCapabilitiesList->AddRow(_CreateCapabilitiesRow(GL_MAX_LIST_NESTING,
fCapabilitiesList->AddRow(_CreateCapabilitiesRow(
fCapabilitiesList->AddRow(_CreateCapabilitiesRow(GL_MAX_TEXTURE_SIZE,
fCapabilitiesList->AddRow(_CreateCapabilitiesRow(GL_MAX_3D_TEXTURE_SIZE,
fCapabilitiesList->AddRow(_CreateCapabilitiesRow(GL_MAX_TEXTURE_UNITS_ARB,
fCapabilitiesList->AddRow(_CreateCapabilitiesRow(GL_MAX_LIGHTS,
fCapabilitiesList->AddRow(_CreateCapabilitiesRow(GL_MAX_CLIP_PLANES,
fCapabilitiesList->AddRow(_CreateCapabilitiesRow(GL_MAX_EVAL_ORDER,
fCapabilitiesList->AddRow(_CreateCapabilitiesRow(GL_MAX_ELEMENTS_INDICES,
fCapabilitiesList->AddRow(_CreateCapabilitiesRow(GL_MAX_ELEMENTS_VERTICES,
BRow* _CreateCapabilitiesRow(GLenum capability,