_ConvertToTerminal
TermPos pos = _ConvertToTerminal(where);
TermPos start = TermPos(0, _ConvertToTerminal(where).y);
TermPos _ConvertToTerminal(const BPoint& point) const;
TermPos clickPos = fView->_ConvertToTerminal(where);
TermPos clickPos = fView->_ConvertToTerminal(where);
TermPos clickPos = fView->_ConvertToTerminal(where);
TermPos inPos = fView->_ConvertToTerminal(where);
TermPos clickPos = fView->_ConvertToTerminal(where);
fView->_ExtendSelection(fView->_ConvertToTerminal(where), true,
TermPos clickPos = fView->_ConvertToTerminal(where);
fView->_ConvertToTerminal(BPoint(0, 0)), true, true);
fView->_ConvertToTerminal(fView->Bounds().RightBottom()), true,
TermPos pos = fView->_ConvertToTerminal(where);