_BufferAt
delete[] (char*)_BufferAt(0)->data;
for (int32 i = 0; Buffer* buffer = _BufferAt(i); i++)
((buffer = _BufferAt(i))) && buffer->offset != frame;
for (int32 i = 0; ((buffer = _BufferAt(i))) && buffer->size != 0; i++)
result = _BufferAt(0);
for (int32 i = 1; Buffer* buffer = _BufferAt(i); i++) {
for (int32 i = 0; Buffer* buffer = _BufferAt(i); i++) {
Buffer* _BufferAt(int32 index) const;