_BZombieReplicantView_
_BZombieReplicantView_* _CreateZombie(BMessage *data,
class _BZombieReplicantView_;
class _BZombieReplicantView_ : public BBox {
_BZombieReplicantView_(BRect frame,
virtual ~_BZombieReplicantView_();
_BZombieReplicantView_* zombie = NULL;
_BZombieReplicantView_ *
_BZombieReplicantView_ *zombie = NULL;
zombie = new _BZombieReplicantView_(frame, B_ERROR);
_BZombieReplicantView_::MouseDown(BPoint)
_BZombieReplicantView_::Archive(BMessage* archive, bool) const
_BZombieReplicantView_::SetArchive(BMessage* archive)
_BZombieReplicantView_::_BZombieReplicantView_(BRect frame, status_t error)
_BZombieReplicantView_::~_BZombieReplicantView_()
_BZombieReplicantView_::MessageReceived(BMessage* msg)
_BZombieReplicantView_::Draw(BRect updateRect)