_AudioControl
_AudioControl*
_AudioControl*
Vector<_AudioControl*>& Terminals, bool isForInput)
_AudioControl* control = I->Value();
_AudioControl* control = I->Value();
AudioControlInterface::_HarvestRecordFeatureUnits(_AudioControl* rootControl,
AudioControlInterface::_HarvestOutputFeatureUnits(_AudioControl* rootControl,
_AudioControl(interface, Header),
multi_mix_control_info* Info, _AudioControl* control)
multi_mix_control_info* Info, _AudioControl* control)
_AudioControl* control = Find(selector->fInputPins[i]);
multi_mix_control_info* Info, _AudioControl* control)
_AudioControl* control = Find(mixer->fInputPins[iPin]);
_AudioControl* control = I->Value();
_AudioControl* sourceControl = Find(control->SourceID());
_AudioControl* control = Find(ID_FROM_CTLID(Info->values[i].id));
_AudioControl* control = Find(ID_FROM_CTLID(Info->values[i].id));
_AudioChannelCluster<_AudioControl>(interface, Header),
_AudioControl(interface, Header),
_AudioControl* control = fInterface->Find(fInputPins[i]);
_AudioControl(interface, Header)
_AudioControl* control = fInterface->Find(fSourceID);
_AudioControl(interface, Header)
_AudioControl::_AudioControl(AudioControlInterface* interface,
_AudioChannelCluster<_AudioControl>(interface, Header),
_AudioChannelCluster<_AudioControl>(interface, Header),
_AudioControl::~_AudioControl()
_AudioControl(interface, Header)
_AudioControl(interface, Header)
_AudioControl(interface, Header)
_AudioControl(interface, Header)
_AudioControl::OutCluster()
_AudioControl* control = NULL;
_AudioControl* control = fInterface->Find(SourceID());
class MixerUnit : public _AudioChannelCluster<_AudioControl> {
class SelectorUnit : public _AudioControl {
class FeatureUnit : public _AudioControl {
class EffectUnit : public _AudioControl {
class ProcessingUnit : public _AudioChannelCluster<_AudioControl> {
class _AudioControl;
class ExtensionUnit : public _AudioChannelCluster<_AudioControl> {
typedef VectorMap<uint32, _AudioControl*> AudioControlsMap;
typedef VectorMap<uint32, _AudioControl*>::Iterator AudioControlsIterator;
class ClockSource : public _AudioControl {
class ClockSelector : public _AudioControl {
class ClockMultiplier : public _AudioControl {
class SampleRateConverter : public _AudioControl {
_AudioControl* Find(uint8 id);
_AudioControl* FindOutputTerminal(uint8 id);
Vector<_AudioControl*>& USBTerminals,
void _HarvestRecordFeatureUnits(_AudioControl* rootControl,
void _HarvestOutputFeatureUnits(_AudioControl* rootControl,
_AudioControl* control);
_AudioControl* control);
_AudioControl* control);
class _AudioControl {
_AudioControl(AudioControlInterface* interface,
virtual ~_AudioControl();
class _Terminal : public _AudioControl {
_AudioControl* control = fControlInterface->Find(TerminalLink());
Vector<_AudioControl*> USBTerminal;