_AudioAdapterNode
return new _AudioAdapterNode(
status_t _AudioAdapterNode::getPreferredInputFormat(
status_t _AudioAdapterNode::getRequiredOutputFormat(
status_t _AudioAdapterNode::getPreferredOutputFormat(
status_t _AudioAdapterNode::validateProposedInputFormat(
status_t _AudioAdapterNode::validateProposedOutputFormat(
_AudioAdapterNode::SetParameterValue(int32 id, bigtime_t changeTime, const void *value, size_t size)
status_t _AudioAdapterNode::Connected(
void _AudioAdapterNode::Connect(
void _AudioAdapterNode::_attemptInputFormatChange(
void _AudioAdapterNode::_attemptOutputFormatChange(
_AudioAdapterNode::~_AudioAdapterNode() {}
_AudioAdapterNode::_AudioAdapterNode(
_AudioAdapterNode::_broadcastInputFormatParams()
_AudioAdapterNode::_broadcastOutputFormatParams()
status_t _AudioAdapterNode::getRequiredInputFormat(
class _AudioAdapterNode : public AudioFilterNode {
virtual ~_AudioAdapterNode();
_AudioAdapterNode(const char* name, IAudioOpFactory* opFactory,