_AllocateOffsetArray
static uint32* _AllocateOffsetArray(size_t totalChunkCount,
fOffsets = _AllocateOffsetArray(totalChunkCount, totalChunkCount);
uint32* newOffsets = _AllocateOffsetArray(totalChunkCount,
fOffsets = _AllocateOffsetArray(totalChunkCount, max32BitChunks);
fOffsets = _AllocateOffsetArray(totalChunkCount, 0);