_AddShape
if (_AddShape(shape, index))
_AddShape(fShapeContainer->ItemAtFast(i), i);
bool _AddShape(Shape* shape, int32 index);
status_t _AddShape(Icon *icon, BShape *shape, text_run *run);
_AddShape(shape, false, transform, icon);
_AddShape(shape, true, transform, icon);
status_t _AddShape(NSVGshape* svgShape,