ActivityWindow
fWindow = new ActivityWindow();
class ActivityWindow;
ActivityWindow* fWindow;
ActivityWindow* window = dynamic_cast<ActivityWindow*>(Window());
ActivityWindow* window = dynamic_cast<ActivityWindow*>(Window());
ActivityWindow::~ActivityWindow()
ActivityWindow::MessageReceived(BMessage* message)
ActivityWindow::QuitRequested()
ActivityWindow::ActivityViewCount() const
ActivityWindow::ActivityViewAt(int32 index) const
ActivityWindow::IsAlwaysOnTop() const
ActivityWindow::BroadcastToActivityViews(BMessage* message, BView* exceptToView)
ActivityWindow::RefreshInterval() const
ActivityWindow::_OpenSettings(BFile& file, uint32 mode)
ActivityWindow::_LoadSettings(BMessage& settings)
ActivityWindow::_SaveSettings()
ActivityWindow::_AddDefaultView()
ActivityWindow::_MessageDropped(BMessage* message)
ActivityWindow::ActivityWindow()
ActivityWindow::_SetAlwaysOnTop(bool alwaysOnTop)
class ActivityWindow : public BWindow {
ActivityWindow();
virtual ~ActivityWindow();
SettingsWindow::SettingsWindow(ActivityWindow* target)
SettingsWindow(ActivityWindow* target);