_AddFont
status = _AddFont(face, nodeRef, path, familyID, styleID);
status = _AddFont(face, nodeRef, "", familyID, styleID);
status_t _AddFont(FT_Face face, node_ref nodeRef,
_AddFont(*directory, entry);
_AddFont(*directory, entry);
return _AddFont(*directory, entry);
status = FontManager::_AddFont(face, nodeRef, path.Path(), familyID, styleID);
_AddFont(fontDirectory, entry);
status_t _AddFont(font_directory& directory,