_AddEntry
void _AddEntry(int dirFD, Entry* entry,
return _AddEntry(transaction, name, nameLength, id, type, newLength,
return _AddEntry(transaction, name, nameLength, id, type, fBlockSize, 0,
status_t _AddEntry(Transaction& transaction, const char* name,
_AddEntry(fRealTime, fPerformanceTime);
_AddEntry(realTime, performanceTime);
void _AddEntry(bigtime_t realTime,
_AddEntry(ref, node);
_AddEntry(iterator->second, iterator->first.node);
void _AddEntry(const entry_ref& ref, ino_t node);
_AddEntry(fd, child, child->Name(), pathBuffer);
_AddEntry(fd, NULL, entry->d_name, pathBuffer);
_AddEntry(AT_FDCWD, entry, entry->Name(), pathBuffer);
status_t error = _AddEntry(entry, entryOffset);
status_t _AddEntry(dir_entry& entry, off_t& _entryOffset);