_AddBlocks
return _AddBlocks(transaction, &childBlock[start], end - start);
return _AddBlocks(transaction, &childBlock[elementPos],
status = _AddBlocks(transaction, &childBlock[elementPos],
status = _AddBlocks(transaction, &childBlock[elementPos], 0,
status = _AddBlocks(transaction, &childBlock[elementPos], 0,
return _AddBlocks(transaction, direct, end - fNumBlocks);
return _AddBlocks(transaction, indirect, start, end, 0);
return _AddBlocks(transaction, doubleIndirect, start, end, 1);
return _AddBlocks(transaction, tripleIndirect, start, end, 2);
status_t _AddBlocks(Transaction& transaction, uint32* block,
status_t _AddBlocks(Transaction& transaction, uint32* block,