Y
__typeof(y) Y = (y); \
_wrap_expr_typeof(x, y, !isnan(X) && !isnan(Y) && X > Y)
_wrap_expr_typeof(x, y, !isnan(X) && !isnan(Y) && X >= Y)
_wrap_expr_typeof(x, y, !isnan(X) && !isnan(Y) && X < Y)
_wrap_expr_typeof(x, y, !isnan(X) && !isnan(Y) && X <= Y)
_wrap_expr_typeof(x, y, X < Y || Y < X)
_wrap_expr_typeof(x, y, isnan(X) || isnan(Y))
int Y = m_spNewPredictorY->DecompressValue(nY, m_nLastX);
int X = m_spNewPredictorX->DecompressValue(nX, Y);
m_Prepare.Unprepare(X, Y, &m_wfeInput, m_cbFrameBuffer.GetDirectWritePointer(), &m_nCRC);
int Y = m_spNewPredictorY->DecompressValue(m_spUnBitArray->DecodeValueRange(m_BitArrayStateY));
m_Prepare.Unprepare(X, Y, &m_wfeInput, m_cbFrameBuffer.GetDirectWritePointer(), &m_nCRC);
CPrepare::Unprepare(int X, int Y, const WAVEFORMATEX* pWaveFormatEx,
int nR = X - (Y / 2);
int nL = nR + Y;
unsigned char R = (X - (Y / 2) + 128);
*pOutput = (unsigned char) (R + Y);
RV = X - (Y / 2);
LV = RV + Y;
void Unprepare(int X, int Y, const WAVEFORMATEX* pWaveFormatEx,
int Y = (i - 16) * 1.164 * precision + 0.5;
printf("%d, ", Y);
double Y = L * (1.0 / 116.0) + 16.0 / 116.0;
double X = a * (1.0 / 500.0) + Y;
double Z = b * (-1.0 / 200.0) + Y;
Y = L > 8.0 ? Y * Y * Y : L * (27.0 / 24389.0);
+ Y * (-608687.0 / 395920.0)
+ Y * (82435961.0 / 43944050.0)
+ Y * (-180961.0 / 887015.0)
float Y = Yn * P * P * P;
float linearR = Rx * X + Ry * Y + Rz * Z;
float linearG = Gx * X + Gy * Y + Gz * Z;
float linearB = Bx * X + By * Y + Bz * Z;
uint32 y = step->Y();
float Y;
Y = TempRect.Height() / 2;
Y -= TempRect.Height() / 2;
MoveTo (ceilf (X), ceilf (Y));
float Y;
Y = Bounds().top;
DataIter != EndIter && Y < UpdateRect.bottom;
DataIter++, Y += m_LineHeight)
if (Y + m_LineHeight < UpdateRect.top)
TempRect.top = ceilf (Y + m_TextHeight / 2 - HeightPixels / 2);
MovePenTo (ceilf (ColumnLeftCenterX - Width / 2), Y + m_AscentHeight);
MovePenTo (ceilf (ColumnMiddleCenterX - Width / 2), Y + m_AscentHeight);
MovePenTo (ceilf (ColumnRightCenterX - Width / 2), Y + m_AscentHeight);
#define MIN(X, Y) (((X) < (Y)) ? (X) : (Y))
IntPoint(int32 X, int32 Y);
uint32_t * Y = (uint32_t *)((uint8_t *)(XY) + 128 * r);
blockmix_salsa8(X, Y, Z, r);
blkcpy(&V[(i + 1) * (32 * r)], Y, 128 * r);
blockmix_salsa8(Y, X, Z, r);
blockmix_salsa8(X, Y, Z, r);
j = integerify(Y, r) & (N - 1);
blkxor(Y, &V[j * (32 * r)], 128 * r);
blockmix_salsa8(Y, X, Z, r);