WindowList
AutoLock<WindowList> lock(&fWindowList);
AutoLock<WindowList> lock(&fWindowList);
AutoLock<WindowList> lock(&fWindowList);
AutoLock<WindowList> lock(&fWindowList);
AutoLock<WindowList> lock(fWindowList);
AutoLock<WindowList> lock(&fWindowList);
AutoLock<WindowList> lock(&fWindowList);
AutoLock<WindowList> lock(&fWindowList);
AutoLock<WindowList> lock(&fWindowList);
AutoLock<WindowList> lock(&fWindowList);
AutoLock<WindowList> lock(&fWindowList);
AutoLock<WindowList> lock(&fWindowList);
AutoLock<WindowList> lock(&fWindowList);
AutoLock<WindowList> lock(&fWindowList);
AutoLock<WindowList> lock(&fWindowList);
AutoLock<WindowList> lock(&fWindowList);
AutoLock<WindowList> lock(&fWindowList);
WindowList fWindowList;
WindowList windows(kWorkingList);
WindowList* list = &_Windows(fCurrentWorkspace);
WindowList&
WindowList&
WindowList&
Desktop::_BringWindowsToFront(WindowList& windows, int32 list, bool wereVisible)
WindowList windows(kWorkingList);
WindowList& CurrentWindows();
WindowList& AllWindows();
WindowList& _Windows(int32 index);
void _BringWindowsToFront(WindowList& windows,
WindowList fAllWindows;
WindowList fSubsetWindows;
WindowList fFocusList;
return fCurrentStack->WindowList().IndexOf(this);
Window* window = stack->WindowList().ItemAt(i);
Window* window = stack->WindowList().ItemAt(i);
Window* window = stack->WindowList().ItemAt(i);
Window* window = stack->WindowList().ItemAt(i);
const StackWindows& WindowList() const { return fWindowList; }
WindowList::HasWindow(Window* window) const
WindowList::ValidateWindow(Window* validateWindow) const
WindowList::Count() const
WindowList::WindowList(int32 index)
WindowList::~WindowList()
WindowList::SetIndex(int32 index)
WindowList::AddWindow(Window* window, Window* before)
WindowList::RemoveWindow(Window* window)
class WindowList {
WindowList(int32 index = 0);
~WindowList();
WindowList& Windows() { return fWindows; }
WindowList fWindows;
const SATWindowList& windowList = area->WindowList();
if (removedArea == NULL || removedArea->WindowList().CountItems() > 1)
&& newGroup.ItemAt(0)->WindowList().CountItems() == 1) {
SATWindow* window = newGroup.ItemAt(0)->WindowList().ItemAt(0);
const SATWindowList& list = windowArea->WindowList();
const SATWindowList& WindowList() { return fWindowList; }
if (area->WindowList().HasItem(satWindow))
WindowList& windows = desktop->AllWindows();
SATWindow* removeWindow = area->WindowList().ItemAt(position);
reply.Attach<int32>(area->WindowList().CountItems());
SATWindow* satWindow = area->WindowList().ItemAt(position);
reply.Attach<bool>(area->WindowList().HasItem(candidate));
const SATWindowList& list = area->WindowList();
position = area->WindowList().CountItems() - 1;
SATWindow* parent = area->WindowList().ItemAt(position);
if (area->WindowList().HasItem(candidate)) {