VirtualDirectoryPoseView
VirtualDirectoryPoseView::RestoreState(const BMessage& message)
VirtualDirectoryPoseView::SavePoseLocations(BRect* frameIfDesktop)
VirtualDirectoryPoseView::SetViewMode(uint32 newMode)
VirtualDirectoryPoseView::InitDirentIterator(const entry_ref* ref)
VirtualDirectoryPoseView::StartWatching()
VirtualDirectoryPoseView::StopWatching()
VirtualDirectoryPoseView::FSNotification(const BMessage* message)
VirtualDirectoryPoseView::_EntryCreated(const BMessage* message)
VirtualDirectoryPoseView::_EntryRemoved(const BMessage* message)
VirtualDirectoryPoseView::VirtualDirectoryPoseView(Model* model)
VirtualDirectoryPoseView::_EntryMoved(const BMessage* message)
VirtualDirectoryPoseView::_NodeStatChanged(const BMessage* message)
VirtualDirectoryPoseView::_DispatchEntryCreatedOrRemovedMessage(int32 opcode,
VirtualDirectoryPoseView::_GetEntry(const char* name, entry_ref& _ref,
VirtualDirectoryPoseView::_UpdateDirectoryPaths()
VirtualDirectoryPoseView::~VirtualDirectoryPoseView()
VirtualDirectoryPoseView::MessageReceived(BMessage* message)
VirtualDirectoryPoseView::AttachedToWindow()
VirtualDirectoryPoseView::RestoreState(AttributeStreamNode* node)
class VirtualDirectoryPoseView : public BPoseView {
VirtualDirectoryPoseView(Model* model);
virtual ~VirtualDirectoryPoseView();
return new VirtualDirectoryPoseView(model);
VirtualDirectoryPoseView*
return static_cast<VirtualDirectoryPoseView*>(fPoseView);
class VirtualDirectoryPoseView;
VirtualDirectoryPoseView* PoseView() const;