WriteLock
return lockable->WriteLock();
bool WriteLock();
status_t WriteLock()
static status_t WriteLock()
return lockable->WriteLock();
bool WriteLock(RWLockable* lockable);
return write ? WriteLock(lockable) : ReadLock(lockable);
bool WriteLock();
volume->WriteLock();
inline bool WriteLock();
inline bool WriteLock();
directory->WriteLock();
directory->WriteLock();
directory->WriteLock();
directory->WriteLock();
parent->WriteLock();
inline bool WriteLock();
bool WriteLock();
if (volume->WriteLock()) {
return fLockManager != NULL && fLockManager->WriteLock(lockable);
if (fDocument->WriteLock()) {
if (requiresWriteLock && !fDocument->WriteLock()) {
if (fDocument->WriteLock()) {
if (fLocker && !fLocker->WriteLock())
if (fLocker && !fLocker->WriteLock())
if (fLocker && !fLocker->WriteLock())
if (fDocument->WriteLock()) {
if (fLocker->WriteLock()) {
if (fLocker->WriteLock()) {
if (!fLocker->WriteLock())
if (!fLocker->WriteLock())
if (!fLocker->WriteLock())
{ return fWindowLock.WriteLock(); }
WriteLock();
fLocked = fLock.WriteLock();
fLocked = fLock.WriteLock();
bool WriteLock();
bool LockExclusiveAccess() { return WriteLock(); }
if (!WriteLock())
if (!fallback->WriteLock()) {
WriteLock();
return WriteLock();
if (!WriteLock() || !fallback->WriteLock())
if (cacheReference.WriteLock())
if (cacheReference.WriteLock())
bool WriteLock()
if (!fCacheEntry->WriteLock()) {
if (device->WriteLock())
if (device && device->WriteLock()) {
if (device->WriteLock())
WriteLock();
WriteLock();
fSpace->WriteLock();
fSpace->WriteLock();
fSpace->WriteLock();
fSpace->WriteLock();
status = fItems[i].space->WriteLock();
WriteLock();
WriteLock();
addressSpace->WriteLock();
VMAreas::WriteLock();
return ((SharedRWLock*)lock)->WriteLock(0, B_INFINITE_TIMEOUT);
return ((LocalRWLock*)lock)->WriteLock(0, B_INFINITE_TIMEOUT);
error = ((SharedRWLock*)lock)->WriteLock(B_ABSOLUTE_REAL_TIME_TIMEOUT, 0);
error = ((LocalRWLock*)lock)->WriteLock(B_ABSOLUTE_REAL_TIME_TIMEOUT, 0);
error = ((SharedRWLock*)lock)->WriteLock(flags, timeout);
error = ((LocalRWLock*)lock)->WriteLock(flags, timeout);
bool LockClipping() { return fClippingLock.WriteLock(); }
if (!IsWriteLocked()) WriteLock();
bool WriteLock();
fLock->WriteLock();
inline bool WriteLock();
node->WriteLock();