WizardView
BootManagerController::CreatePage(int32 state, WizardView* wizard)
BootManagerController::Previous(WizardView* wizard)
class WizardView;
virtual void Previous(WizardView* wizard);
virtual WizardPageView* CreatePage(int32 state, WizardView* wizard);
fWizardView = new WizardView("wizard");
class WizardView;
WizardView* fWizardView;
DrivesPage::DrivesPage(WizardView* wizardView, const BootMenuList& menus,
class WizardView;
DrivesPage(WizardView* wizardView,
WizardView* fWizardView;
WizardController::_ShowPage(WizardView* wizard)
WizardController::Initialize(WizardView* view)
WizardController::Next(WizardView* wizard)
WizardController::Previous(WizardView* wizard)
class WizardView;
virtual void Initialize(WizardView* wizard);
virtual void Next(WizardView* wizard);
virtual void Previous(WizardView* wizard);
virtual WizardPageView* CreatePage(int32 state, WizardView* wizard) = 0;
void _ShowPage(WizardView* wizard);
WizardView::SetPreviousButtonHidden(bool hide)
WizardView::_BuildUI()
WizardView::WizardView(const char* name)
WizardView::~WizardView()
WizardView::SetPage(WizardPageView* page)
WizardView::PageCompleted()
WizardView::SetPreviousButtonEnabled(bool enabled)
WizardView::SetNextButtonEnabled(bool enabled)
WizardView::SetPreviousButtonLabel(const char* text)
WizardView::SetNextButtonLabel(const char* text)
class WizardView : public BGroupView {
WizardView(const char* name);
virtual ~WizardView();