WindowBehaviour
WindowBehaviour* windowBehaviour = NULL;
ObjectDeleter<WindowBehaviour>
class WindowBehaviour;
WindowBehaviour*
WindowBehaviour*
class WindowBehaviour;
virtual WindowBehaviour* AllocateWindowBehaviour(Window* window);
WindowBehaviour* AllocateWindowBehaviour(Window *window);
class DefaultWindowBehaviour : public WindowBehaviour {
WindowBehaviour::WindowBehaviour()
WindowBehaviour::~WindowBehaviour()
WindowBehaviour::ModifiersChanged(int32 modifiers)
WindowBehaviour::AlterDeltaForSnap(Window* window, BPoint& delta, bigtime_t now)
class WindowBehaviour {
WindowBehaviour();
virtual ~WindowBehaviour();