WindowActivated
virtual void WindowActivated(bool state);
virtual void WindowActivated(bool active);
virtual void WindowActivated(bool active);
virtual void WindowActivated(bool active);
virtual void WindowActivated(bool state);
virtual void WindowActivated(bool active);
virtual void WindowActivated(bool state);
virtual void WindowActivated(bool active);
virtual void WindowActivated(bool active);
virtual void WindowActivated(bool state);
virtual void WindowActivated(bool active);
virtual void WindowActivated(bool active);
virtual void WindowActivated(bool active);
virtual void WindowActivated(bool active);
virtual void WindowActivated(bool active);
virtual void WindowActivated(bool state);
virtual void WindowActivated(bool state);
virtual void WindowActivated(bool active);
virtual void WindowActivated(bool active);
virtual void WindowActivated(bool active);
virtual void WindowActivated(bool active);
virtual void WindowActivated(bool focus);
virtual void WindowActivated(bool active);
virtual void WindowActivated(bool active);
virtual void WindowActivated(
virtual void WindowActivated(bool active);
virtual void WindowActivated(bool state);
BView::WindowActivated(active);
virtual void WindowActivated(bool active);
virtual void WindowActivated(bool active);
virtual void WindowActivated(bool active);
virtual void WindowActivated(bool active);
virtual void WindowActivated(bool active);
virtual void WindowActivated(bool active);
virtual void WindowActivated(bool active);
virtual void WindowActivated(bool activated);
virtual void WindowActivated(bool active);
virtual void WindowActivated(bool);
BTextView::WindowActivated(flag);
void WindowActivated(bool flag);
virtual void WindowActivated(bool state);
virtual void WindowActivated(bool active);
virtual void WindowActivated(bool active);
virtual void WindowActivated(bool active);
BView::WindowActivated(active);
virtual void WindowActivated(bool active);
void WindowActivated(bool active);
virtual void WindowActivated(bool active);
_inherited::WindowActivated(state);
virtual void WindowActivated(bool);
BView::WindowActivated(active);
fActiveState->WindowActivated(active);
virtual void WindowActivated(bool active);
virtual void WindowActivated(bool active);
virtual void WindowActivated(bool active);
virtual void WindowActivated(bool active);
virtual void WindowActivated(bool activated);
virtual void WindowActivated(bool active);
BGroupView::WindowActivated(active);
virtual void WindowActivated(bool active);
inherited::WindowActivated(state);
WindowActivated(true);
BView::WindowActivated(active);
BControl::WindowActivated(active);
BChannelControl::WindowActivated(state);
BControl::WindowActivated(active);
BControl::WindowActivated(state);
BView::WindowActivated(active);
BView::WindowActivated(active);
BView::WindowActivated(active);
BView::WindowActivated(state);
BView::WindowActivated(active);
BControl::WindowActivated(active);
BControl::WindowActivated(active);
BView::WindowActivated(active);
BControl::WindowActivated(state);
BView::WindowActivated(state);
BView::WindowActivated(active);
BView::WindowActivated(active);
WindowActivated(active);
WindowActivated(active);
virtual void WindowActivated(bool);
_inherited::WindowActivated(active);
virtual void WindowActivated(bool state);
virtual void WindowActivated(bool active);
return _inherited::WindowActivated(state);
virtual void WindowActivated(bool state);
virtual void WindowActivated(bool active);
virtual void WindowActivated(bool active);
virtual void WindowActivated(bool active);
virtual void WindowActivated(bool active);
listener->WindowActivated(window);
virtual void WindowActivated(Window* window) = 0;
virtual void WindowActivated(Window* window);