WinBorder
WinBorder::WinBorder(BRect frame, const char* name,
WinBorder::~WinBorder()
void WinBorder::MovedByHook(float dx, float dy)
void WinBorder::ResizedByHook(float dx, float dy, bool automatic)
void WinBorder::set_decorator_region(BRect bounds)
bool WinBorder::alter_visible_for_children(BRegion ®ion)
void WinBorder::get_user_regions(BRegion ®)
class WinBorder : public Layer
WinBorder(BRect frame, const char* name,
~WinBorder();
WinBorder *wb1 = new WinBorder(BRect(20,20,300,220), "wb1", B_FOLLOW_NONE, B_FULL_UPDATE_ON_RESIZE, c);
WinBorder *wb2 = new WinBorder(BRect(280,120,600,420), "wb2", B_FOLLOW_NONE, B_FULL_UPDATE_ON_RESIZE, c);
WinBorder *wb3 = new WinBorder(BRect(20,20,300,220), "wb3", B_FOLLOW_NONE, B_FULL_UPDATE_ON_RESIZE, c);
WinBorder *wb4 = new WinBorder(BRect(20,20,300,220), "wb4", B_FOLLOW_NONE, B_FULL_UPDATE_ON_RESIZE, c);
WinBorder *wb5 = new WinBorder(BRect(20,20,300,220), "wb5", B_FOLLOW_NONE, B_FULL_UPDATE_ON_RESIZE, c);
WinBorder *wb6 = new WinBorder(BRect(20,20,300,220), "wb6", B_FOLLOW_NONE, B_FULL_UPDATE_ON_RESIZE, c);
WinBorder *wb7 = new WinBorder(BRect(20,20,300,220), "wb7", B_FOLLOW_NONE, B_FULL_UPDATE_ON_RESIZE, c);
WinBorder *wb8 = new WinBorder(BRect(20,20,300,220), "wb8", B_FOLLOW_NONE, B_FULL_UPDATE_ON_RESIZE, c);
WinBorder *wb9 = new WinBorder(BRect(20,20,300,220), "wb9", B_FOLLOW_NONE, B_FULL_UPDATE_ON_RESIZE, c);
WinBorder *wb10 = new WinBorder(BRect(20,20,300,220), "wb10", B_FOLLOW_NONE, B_FULL_UPDATE_ON_RESIZE, c);
WinBorder* window = new WinBorder(frame, name, B_FOLLOW_NONE, B_FULL_UPDATE_ON_RESIZE,