What
const char* What() const;
uint32 What() const;
uint32 What();
BAlert* alert = new BAlert("", err.What(), "OK");
BAlert* alert = new BAlert("", err.What(), "OK");
ShowError(err.What());
ShowError(err.What());
ShowError(err.What());
BAlert* alert = new BAlert("", err.What(), "OK");
BAlert* alert = new BAlert("", err.What(), "OK");
BAlert* alert = new BAlert("", err.What(), "OK");
toMessage->what = fromMessage->What();
if (message.What() != B_SYSTEM_OBJECT_UPDATE)
if (message.What() != B_SYSTEM_OBJECT_UPDATE)
message.What());
switch (message.What()) {
if (fPasswdDBReply->What() == 1) {
if (fGroupDBReply->What() == 1) {
if (error == B_OK && fShadowPwdDBReply->What() == 1) {
if (event->What() == TEAM_MONITOR) {
} else if (event->What() == THREAD_MONITOR) {
return (status_t)reply.What();
return (status_t)reply.What();
if (message.What() != B_SYSTEM_OBJECT_UPDATE)