Symbol: WaitForRetrace
headers/os/interface/Screen.h
36
status_t WaitForRetrace();
headers/os/interface/Screen.h
37
status_t WaitForRetrace(bigtime_t timeout);
headers/private/interface/PrivateScreen.h
47
status_t WaitForRetrace(bigtime_t timeout);
src/apps/glteapot/ObjectView.cpp
130
screen.WaitForRetrace();
src/kits/game/WindowScreen.cpp
361
screen.WaitForRetrace();
src/kits/interface/Screen.cpp
103
return fScreen->WaitForRetrace(timeout);
src/kits/interface/Screen.cpp
95
return WaitForRetrace(B_INFINITE_TIMEOUT);
src/servers/app/drawing/BitmapHWInterface.h
47
virtual status_t WaitForRetrace(
src/servers/app/drawing/HWInterface.h
97
virtual status_t WaitForRetrace(
src/servers/app/drawing/interface/local/AccelerantHWInterface.h
51
virtual status_t WaitForRetrace(
src/servers/app/drawing/interface/remote/RemoteHWInterface.h
55
virtual status_t WaitForRetrace(
src/servers/app/drawing/interface/virtual/DWindowHWInterface.cpp
855
return screen.WaitForRetrace(timeout);
src/servers/app/drawing/interface/virtual/DWindowHWInterface.h
50
virtual status_t WaitForRetrace(
src/servers/app/drawing/interface/virtual/ViewHWInterface.cpp
754
return screen.WaitForRetrace(timeout);
src/servers/app/drawing/interface/virtual/ViewHWInterface.h
45
virtual status_t WaitForRetrace(
src/tests/add-ons/opengl/fake_renderer/FakeRenderer.cpp
71
screen.WaitForRetrace();
src/tests/kits/game/ParticlesII/particlesII.cpp
308
if (BScreen(this).WaitForRetrace() != B_OK) {
src/tests/kits/game/page_flipper/page_flip.cpp
257
if (BScreen(this).WaitForRetrace() != B_OK) {