WaitForRetrace
status_t WaitForRetrace();
status_t WaitForRetrace(bigtime_t timeout);
status_t WaitForRetrace(bigtime_t timeout);
screen.WaitForRetrace();
screen.WaitForRetrace();
return fScreen->WaitForRetrace(timeout);
return WaitForRetrace(B_INFINITE_TIMEOUT);
virtual status_t WaitForRetrace(
virtual status_t WaitForRetrace(
virtual status_t WaitForRetrace(
virtual status_t WaitForRetrace(
return screen.WaitForRetrace(timeout);
virtual status_t WaitForRetrace(
return screen.WaitForRetrace(timeout);
virtual status_t WaitForRetrace(
screen.WaitForRetrace();
if (BScreen(this).WaitForRetrace() != B_OK) {
if (BScreen(this).WaitForRetrace() != B_OK) {