WaitFor
job_wait_status WaitFor(const JobKey& key);
switch (WaitFor(jobKey)) {
switch (WaitFor(SimpleJobKey(image, JOB_TYPE_LOAD_IMAGE_DEBUG_INFO))) {
switch (WaitFor(jobKey)) {
runner.WaitFor(false);
runner.WaitFor(false);
runner.WaitFor();
runner.WaitFor(false);
runner.WaitFor(false);
runner1.WaitFor(true);
runner2.WaitFor(true);
runner1.WaitFor(true);
runner2.WaitFor(true);
runner1.WaitFor(true);
runner2.WaitFor(true);
runner1.WaitFor(true);
runner2.WaitFor(true);
runner1.WaitFor(true);
runner2.WaitFor(true);
runner1.WaitFor(true);
runner2.WaitFor(true);
runner1.WaitFor(true);
runner2.WaitFor(true);
runner1.WaitFor(true);
runner2.WaitFor(true);
runner1.WaitFor(true);
runner2.WaitFor(true);
runner1.WaitFor(true);
runner2.WaitFor(true);
runner1.WaitFor(true);
runner2.WaitFor(true);
runner1.WaitFor(true);
runner2.WaitFor(true);
runner1.WaitFor(true);
runner2.WaitFor(true);
runner1.WaitFor(true);
runner2.WaitFor(true);
runner1.WaitFor(true);
runner2.WaitFor(true);
runner1.WaitFor(true);
runner2.WaitFor(true);
runner1.WaitFor(true);
runner2.WaitFor(true);
runner1.WaitFor(true);
runner2.WaitFor(true);
runner1.WaitFor(true);
runner2.WaitFor(true);
runner1.WaitFor(true);
runner2.WaitFor(true);
runner1.WaitFor(true);
runner2.WaitFor(true);
runner1.WaitFor(true);
runner2.WaitFor(true);
runner.WaitFor();
runner.WaitFor(true);
runner.WaitFor(true);
runner.WaitFor(true);
runner.WaitFor(true);
runner1.WaitFor(true);
runner2.WaitFor(true);
runner1.WaitFor(true);
runner2.WaitFor(true);
runner1.WaitFor(true);
runner2.WaitFor(true);
runner1.WaitFor(true);
runner2.WaitFor(true);
runner1.WaitFor(true);
runner2.WaitFor(true);
runner1.WaitFor(true);
runner2.WaitFor(true);
runner.WaitFor(true);
runner.WaitFor(true);
runner.WaitFor(true);
runner1.WaitFor(true);
runner2.WaitFor(true);
runner3.WaitFor(true);
runner.WaitFor(true);
runner1.WaitFor(true);
runner2.WaitFor(true);
runner3.WaitFor(true);
runner1.WaitFor(true);
runner2.WaitFor(true);
runner3.WaitFor(true);
runner1.WaitFor(true);
runner2.WaitFor(true);
runner1.WaitFor(true);
runner2.WaitFor(true);
runner1.WaitFor(true);
runner2.WaitFor(true);
runner1.WaitFor(true);
runner2.WaitFor(true);
WaitFor(true);
void WaitFor(bool requestQuit = false);
void WaitFor();