Visible
if (!shape->Visible(1.0)) {
if (!shape->Visible(fGlobalTransform.scale())) {
virtual bool Visible(float scale) const;
virtual bool Visible(float scale) const
virtual bool Visible(float scale) const = 0;
fVisible = other.Visible();
&& Visible() == other.Visible()
bool Visible() const { return fVisible; }
fVisibleCheckBox->SetValue(fAttribute.Visible());
newAttributes.AddBool("attr:viewable", item->Visible());
if (Visible && Animate)
static GLboolean Visible = GL_TRUE;
Visible = vis;
BRegion* Visible() { return &fVisible; }
ConstrainClippingRegion(lay->Visible());
if (lay->Visible()->Contains(where))