ViewBuffer
Console::Console(ViewBuffer *output)
class ViewBuffer;
Console(ViewBuffer *output);
ViewBuffer *fOutput;
ViewBuffer::FrameResized(width, height);
: ViewBuffer(args.Bounds().OffsetToCopy(0, 0)),
class MiniView : public ViewBuffer {
ViewBuffer::GetSize(int32 *width, int32 *height)
ViewBuffer::SetResizeCallback(resize_callback callback, void *data)
ViewBuffer::ForegroundColor(uint8 attr)
ViewBuffer::BackgroundColor(uint8 attr)
ViewBuffer::GetPaletteEntry(uint8 index)
ViewBuffer::PutGlyph(int32 x, int32 y, uint8 glyph, uint8 attr)
ViewBuffer::FillGlyph(int32 x, int32 y, int32 width, int32 height, uint8 glyph, uint8 attr)
ViewBuffer::RenderGlyph(int32 x, int32 y, uint8 glyph, uint8 attr)
ViewBuffer::Draw(BRect updateRect)
ViewBuffer::DrawCursor(int32 x, int32 y)
ViewBuffer::MoveCursor(int32 x, int32 y)
ViewBuffer::Blit(int32 srcx, int32 srcy, int32 width, int32 height, int32 destx, int32 desty)
ViewBuffer::Clear(uint8 attr)
ViewBuffer::_RenderGlyph(int32 x, int32 y, const char* string, uint8 attr, bool fill)
ViewBuffer::ViewBuffer(BRect frame)
ViewBuffer::~ViewBuffer()
ViewBuffer::FrameResized(float width, float height)
ViewBuffer(BRect frame);
virtual ~ViewBuffer();
class ViewBuffer : public BView {