ViewAt
BView* view = ViewAt(&index, &id, target, byIndex);
BView* view = ViewAt(&index, &id, name);
BView* view = ViewAt(&index, &id, target, byIndex);
BView* view = ViewAt(&index, &id, name);
BView* view = ViewAt(&index, &temp, id, false);
BView* view = ViewAt(&index, id, name);
BView* view = ViewAt(&index, &id, target, byIndex);
BView* view = ViewAt(&index, &id, name);
BView* ViewAt(int32* index, int32* id,
BView* ViewAt(int32* index, int32* id,
View* view = child->ViewAt(where);
View* ViewAt(const BPoint& where);
return fTopView->ViewAt(where);
if (View* view = ViewAt(where)) {
if (View* view = ViewAt(where)) {
View* view = ViewAt(where);
View* ViewAt(const BPoint& where);
fScrollingView = fClickedWindow->ViewAt(where);
ViewLayer* layer = child->ViewAt(where, windowContentClipping);
ViewLayer* ViewAt(const BPoint& where,
return fTopLayer->ViewAt(where, &fContentRegion);
ViewLayer* ViewAt(const BPoint& where);