VideoView
fVideoView = new VideoView(size, "Video View", B_FOLLOW_ALL_SIDES,
class VideoView;
VideoView * fVideoView;
VideoView::RemoveVideoDisplay()
VideoView::RemoveOverlay()
VideoView::Draw(BRect updateRect)
VideoView::DrawFrame()
VideoView::MessageReceived(BMessage *msg)
VideoView::IsOverlaySupported()
VideoView::VideoView(BRect frame, const char *name, uint32 resizeMask, uint32 flags, VideoNode *node)
VideoView::~VideoView()
VideoView::AttachedToWindow()
VideoView::Node()
VideoView::OverlayLockAcquire()
VideoView::OverlayLockRelease()
VideoView::OverlayScreenshotPrepare()
VideoView::OverlayScreenshotCleanup()
class VideoView : public BView
VideoView(BRect frame, const char *name, uint32 resizeMask, uint32 flags, VideoNode *node);
~VideoView();
VideoWindow::VideoWindow(BRect size, VideoView* view)
class VideoView;
VideoWindow(BRect size, VideoView* view);
VideoView * fVideoView;
((VideoWindow*)fWindow)->VideoView(),
BView* VideoView();
Controller::SetVideoView(VideoView *view)
void SetVideoView(VideoView *view);
VideoView* fVideoView;
class VideoView;
fVideoView = new VideoView(rect, "video display", B_FOLLOW_NONE);
VideoView* fVideoView;
VideoView::Pulse()
VideoView::MouseMoved(BPoint where, uint32 transit,
VideoView::SetBitmap(const BBitmap* bitmap)
VideoView::GetOverlayScaleLimits(float* minScale, float* maxScale) const
VideoView::OverlayScreenshotPrepare()
VideoView::OverlayScreenshotCleanup()
VideoView::VideoView(BRect frame, const char* name, uint32 resizeMask)
VideoView::UseOverlays() const
VideoView::IsOverlayActive()
VideoView::DisableOverlay()
VideoView::SetPlaying(bool playing)
VideoView::SetFullscreen(bool fullScreen)
VideoView::SetFullscreenControlsVisible(bool visible)
VideoView::SetVideoFrame(const BRect& frame)
VideoView::SetSubTitle(const char* text)
VideoView::SetSubTitleMaxBottom(float bottom)
VideoView::_DrawBitmap(const BBitmap* bitmap)
VideoView::_DrawSubtitle()
VideoView::_AdoptGlobalSettings()
VideoView::_SetOverlayMode(bool overlayMode)
VideoView::_LayoutSubtitle()
VideoView::~VideoView()
VideoView::Draw(BRect updateRect)
VideoView::MessageReceived(BMessage* message)
class VideoView : public BView, public VideoTarget {
VideoView(BRect frame, const char* name,
virtual ~VideoView();
Controller::SetVideoView(VideoView *view)
class VideoView;
void SetVideoView(VideoView *view);
VideoView * fVideoView;
fVideoView = new VideoView(video_rect, "video display", B_FOLLOW_ALL,
VideoView * fVideoView;
VideoNode::VideoNode(const char *name, VideoView *view)
class VideoView;
VideoNode(const char *name, VideoView *view);
VideoView * fVideoView;
VideoView::OverlayScreenshotPrepare()
VideoView::OverlayScreenshotCleanup()
VideoView::RemoveVideoDisplay()
VideoView::RemoveOverlay()
VideoView::CheckActivity()
VideoView::Draw(BRect updateRect)
VideoView::DrawFrame()
VideoView::DrawTestImage()
VideoView::MessageReceived(BMessage *msg)
VideoView::IsOverlaySupported()
VideoView::VideoView(BRect frame, const char *name, uint32 resizeMask,
VideoView::~VideoView()
VideoView::AttachedToWindow()
VideoView::Node()
VideoView::OverlayLockAcquire()
VideoView::OverlayLockRelease()
class VideoView : public BView {
VideoView(BRect frame, const char *name, uint32 resizeMask,
~VideoView();
BView* view = new VideoView(fMediaTrack, format.Width(), format.Height());
VideoView(BMediaTrack* track, int32 width, int32 height);
VideoView::VideoView(BMediaTrack* track, int32 width, int32 height)
VideoView::Draw(BRect r)
VideoView::KeyDown(const char*, int32)