VideoTarget
VideoTarget*
virtual VideoTarget* CreateVideoTarget();
VideoTarget::SetBitmap(bitmap);
class VideoView : public BView, public VideoTarget {
NodeManager::SetVideoTarget(VideoTarget* videoTarget)
VideoTarget*
VideoTarget* fVideoTarget;
class VideoTarget;
virtual VideoTarget* CreateVideoTarget() = 0;
void SetVideoTarget(VideoTarget* vcTarget);
VideoTarget* GetVideoTarget() const;
VideoConsumer::SetTarget(VideoTarget* target)
VideoTarget* target)
VideoTarget* volatile fTarget;
class VideoTarget;
VideoTarget* target);
void SetTarget(VideoTarget* target);
VideoTarget::~VideoTarget()
VideoTarget::LockBitmap()
VideoTarget::UnlockBitmap()
VideoTarget::SetBitmap(const BBitmap* bitmap)
VideoTarget::GetBitmap() const
VideoTarget::VideoTarget()
class VideoTarget {
VideoTarget();
virtual ~VideoTarget();