VecCount
nvme_request.iovec_count = operation.VecCount();
for (size_t i = 0; i < buffer->VecCount(); i++) {
nvme_request.iovec_count = buffer->VecCount();
data.vec_count = operation->VecCount();
BStackOrHeapArray<physical_entry, 16> entries(operation->VecCount() + 2);
entries[operation->VecCount() + 1].address = entries[0].address
entries[operation->VecCount() + 1].size = sizeof(uint8);
memcpy(entries + 1, operation->Vecs(), operation->VecCount()
1 + (operation->IsWrite() ? operation->VecCount() : 0 ),
1 + (operation->IsWrite() ? 0 : operation->VecCount()),
(physical_entry *)operation->Vecs(), operation->VecCount(),
uint32 vecCount = fBuffer->VecCount();
uint32 vecCount = fDMABuffer->VecCount();
uint32 vecCount = fDMABuffer->VecCount();
return fDMABuffer->VecCount() - fSavedVecIndex;
return fDMABuffer->VecCount();
uint32 vecCount = fDMABuffer->VecCount();
uint32 vecCount = fDMABuffer->VecCount();
= fDMABuffer->VecAt(fDMABuffer->VecCount() - 1);
int32 vecCount = fBuffer->VecCount();
uint32 VecCount() const;
size_t VecCount() const { return fVecCount; }
int32 vecCount = buffer.VecCount();
uint32 vecCount = buffer.VecCount();
TRACE(" create physical map (for %ld vecs)\n", buffer->VecCount());
for (uint32 i = vecIndex; i < buffer->VecCount(); i++) {
segmentCount = min_c(buffer->VecCount() - vecIndex,
if (dmaBuffer->VecCount() >= fRestrictions.max_segment_count)
= dmaBuffer->VecAt(dmaBuffer->VecCount() - 1);
|| dmaBuffer->VecCount() == fRestrictions.max_segment_count
uint32 VecCount() const { return fVecCount; }
for (uint32 i = 0; i < operation->VecCount(); i++) {
buffer->VecCount(), buffer->BounceBufferAddress(),
for (uint32 i = 0; i < buffer->VecCount(); i++) {
if (result.count != buffer->VecCount())