ValueAt
virtual EnumeratorValue* ValueAt(int32 index) const = 0;
const char* ValueAt(int32 index,
const char* ValueAt(int32 index,
array->ValueAt(j))) {
duplicateOffset, array->ValueAt(j), j);
cmp = ValueAt(index) - value;
if (!_FindInternal(value, i) && ValueAt(i) <= value)
if (ValueAt(i) > value)
const char* userName = parameter.ValueAt(0);
const char* shareName = parameter.ValueAt(0);
const char* userName = userParameter.ValueAt(0);
const char* permission = permissionsParameter.ValueAt(i);
return parameter.ValueAt(0, noValue);
const char* value = ValueAt(index, NULL);
const char* value = ValueAt(index, NULL);
const char* value = ValueAt(index, NULL);
int64 ValueAt(int32 x);
viewValues->ValueAt(j));
int64 value = values->ValueAt(values->End());
int64 value = history->ValueAt(fLastTime += step);
value += history->ValueAt(fLastTime + offset);
int64 ValueAt(bigtime_t time);
EnumeratorValue* value = type->ValueAt(i);
printf("%" B_PRIu32, ValueAt(x, y));
if (ValueAt(x, y) != 0)
if (ValueAt(x, y) == value)
if (ValueAt(x, y))
uint32 value = ValueAt(i, y);
uint32 value = ValueAt(x, i);
uint32 value = ValueAt(partX + offsetX, partY + offsetY);
uint32 ValueAt(uint32 x, uint32 y) const;
} while (copy.ValueAt(x, y) == 0 || tried[x + y * field.Size()]);
if (field.ValueAt(x, y))
} while (!*quit && field.ValueAt(x, y) != 0);
if (!fField->ValueAt(x, y)) {
if (fField->ValueAt(x, y))
if (!fField->ValueAt(x, y)) {
if (fField->ValueAt(x, y) == value || (x == fieldX && y == fieldY))
else if (invalidateHint && fField->ValueAt(x, y) == 0
value = fField->ValueAt(x, y);
} while (fField->ValueAt(x, y));
uint32 value = solver.SolutionAt(0)->ValueAt(x, y);
_SetText(&line[i++], fField->ValueAt(x, y));
_SetText(buff, fField->ValueAt(x, y));
if (fField->ValueAt(x, y) == 0) {
uint32 value = fField->ValueAt(x, y);
_SetValue(x, y, fField->ValueAt(x, y) == 0 ? value + 1 : 0);
|| (!fShowCursor && fField->ValueAt(x, y) != 0)) {
uint32 value = fField->ValueAt(x, y);
virtual EnumeratorValue* ValueAt(int32 index) const;
for (int32 i = 0; EnumeratorValue* enumValue = ValueAt(i); i++) {
return parameter.ValueAt(0, noValue);
const char* value = ValueAt(index, NULL);
const char* value = ValueAt(index, NULL);
const char* value = ValueAt(index, NULL);
fDirectoryPaths.Add(parameter.ValueAt(i));
if (action_for_string(child.ValueAt(0), tempAction) == B_OK) {
BPoint p2(w1pos, waves[1].ValueAt(i) * zoom);
BPoint p2(w1pos, waves[2].ValueAt(i) * zoom);
fWaveView->waves[0].ValueAt(i * freq / irate));
BPoint p(i, waves[0].ValueAt(i) * zoom);