UTF8ToCharCode
uint32 c = UTF8ToCharCode(&from);
uint32 nextChar = UTF8ToCharCode(&c);
if (!_AppendGlyphInfo(UTF8ToCharCode(&c), escapementArray[i] * size,
FT_Load_Char(face, UTF8ToCharCode(&string), FT_LOAD_NO_BITMAP);
while (charIndex < numChars && (charCode = UTF8ToCharCode(&string)) != 0) {
while ((glyphCode = UTF8ToCharCode(&utf8String))) {
while (maxChars-- > 0 && (charCode = UTF8ToCharCode(&utf8String)) != 0) {
codepoint = UTF8ToCharCode(&string);
codepoint = UTF8ToCharCode(&string);