VALUE_NODE_UNRESOLVED
if (node->LocationAndValueResolutionState() == VALUE_NODE_UNRESOLVED) {
== VALUE_NODE_UNRESOLVED) {
== VALUE_NODE_UNRESOLVED) {
!= VALUE_NODE_UNRESOLVED) {
if (node->LocationAndValueResolutionState() == VALUE_NODE_UNRESOLVED) {
bool nodeChildDone = nodeChildResolutionState != VALUE_NODE_UNRESOLVED;
parentDone = parentResolutionState != VALUE_NODE_UNRESOLVED;
if (nodeResolutionState != VALUE_NODE_UNRESOLVED)
if (nodeChildResolutionState == VALUE_NODE_UNRESOLVED)
if (nodeResolutionState != VALUE_NODE_UNRESOLVED)
return nodeResolutionState != VALUE_NODE_UNRESOLVED
if (nodeResolutionState != VALUE_NODE_UNRESOLVED)
if (nodeResolutionState != VALUE_NODE_UNRESOLVED)
if (state == VALUE_NODE_UNRESOLVED)
if (state == VALUE_NODE_UNRESOLVED)
if (resolutionState == VALUE_NODE_UNRESOLVED)
fLocationResolutionState(VALUE_NODE_UNRESOLVED)
SetLocation(NULL, VALUE_NODE_UNRESOLVED);
fLocationResolutionState(VALUE_NODE_UNRESOLVED),
SetLocationAndValue(NULL, NULL, VALUE_NODE_UNRESOLVED);