UserBreakpointLocation
UserBreakpointLocation fLocation;
class UserBreakpointLocation {
UserBreakpointLocation(FunctionID* functionID,
UserBreakpointLocation(
const UserBreakpointLocation& other);
virtual ~UserBreakpointLocation();
UserBreakpointLocation& operator=(
const UserBreakpointLocation& other);
const UserBreakpointLocation& location);
const UserBreakpointLocation& Location() const { return fLocation; }
const UserBreakpointLocation& location = breakpoint->Location();
const UserBreakpointLocation& location
UserBreakpointLocation(functionID, function->SourceFile(),
UserBreakpointLocation location(breakpointSetting->GetFunctionID(),
UserBreakpointLocation::UserBreakpointLocation(FunctionID* functionID,
UserBreakpointLocation::UserBreakpointLocation(
const UserBreakpointLocation& other)
UserBreakpointLocation::~UserBreakpointLocation()
UserBreakpointLocation&
UserBreakpointLocation::operator=(
const UserBreakpointLocation& other)
UserBreakpoint::UserBreakpoint(const UserBreakpointLocation& location)
BreakpointSetting::SetTo(const UserBreakpointLocation& location, bool enabled,
class UserBreakpointLocation;
status_t SetTo(const UserBreakpointLocation& location,