UseBalanceControl
static_cast<int32 *>(value)[0] = fCore->Settings()->UseBalanceControl();
if (fCore->Settings()->UseBalanceControl() && output->GetOutputChannelCount() == 2 && 1 /*channel mask is stereo */) {
if (fCore->Settings()->UseBalanceControl() && input->GetInputChannelCount() == 2 && 1 /*channel mask is stereo */) {
if (fCore->Settings()->UseBalanceControl() && input->GetMixerChannelCount() == 2 && 1 /*channel mask is stereo */) {
if (fCore->Settings()->UseBalanceControl()
if (fCore->Settings()->UseBalanceControl() && input->GetInputChannelCount() == 2 && 1 /*channel mask is stereo */) {
if (fCore->Settings()->UseBalanceControl() && input->GetMixerChannelCount() == 2 && 1 /*channel mask is stereo */) {
if (fCore->Settings()->UseBalanceControl()
if (fCore->Settings()->UseBalanceControl()
if (fCore->Settings()->UseBalanceControl()
fSettings.UseBalanceControl = yesno;
fSettings.UseBalanceControl = false;
temp = fSettings.UseBalanceControl;
bool UseBalanceControl();
bool UseBalanceControl;