UpdateViewCursor
fCurrentState->UpdateViewCursor(fCanvasView, fMousePos);
fCurrentState->UpdateViewCursor(fCanvasView, fMousePos);
fCurrentState->UpdateViewCursor(fCanvasView, fMousePos);
virtual void UpdateViewCursor(BView* view, BPoint current) const = 0;
virtual void UpdateViewCursor(BView* view, BPoint current) const;
fCurrentState->UpdateViewCursor(fView, fMousePos);
fCurrentState->UpdateViewCursor(fView, fMousePos);
fCurrentState->UpdateViewCursor(fView, fMousePos);
virtual void UpdateViewCursor(BView* view, BPoint current) const;
virtual void UpdateViewCursor(BView* view, BPoint current) const;
virtual void UpdateViewCursor(BView* view, BPoint current) const;
virtual void UpdateViewCursor(BView* view, BPoint current) const = 0;
virtual void UpdateViewCursor(BView* view, BPoint current) const;
virtual void UpdateViewCursor(BView* view, BPoint current) const;