UpdateStatus
void UpdateStatus(const char* status);
UpdateStatus(code);
UpdateStatus(PPP_REPORT_DOWN_SUCCESSFUL);
UpdateStatus(PPP_REPORT_DOWN_SUCCESSFUL);
UpdateStatus(PPP_REPORT_UP_SUCCESSFUL);
UpdateStatus(PPP_REPORT_GOING_UP);
void UpdateStatus(int32 code);
UpdateStatus(code);
UpdateStatus(PPP_REPORT_DOWN_SUCCESSFUL);
void UpdateStatus(int32 code);
UpdateStatus(status.String());
UpdateStatus(status.String());
loopControl.UpdateStatus(srcRef->name, *srcRef, 1);
loopControl->UpdateStatus(destName, ref, 1024, true);
loopControl->UpdateStatus(NULL, ref, (int32)srcStat->st_size);
loopControl->UpdateStatus(NULL, ref, updateBytes, true);
loopControl->UpdateStatus(NULL, ref, bytes - updateBytes,
loopControl->UpdateStatus(ref.name, ref, 1024, true);
loopControl->UpdateStatus(ref.name, ref, 1);
loopControl->UpdateStatus(upateFileNameInStatus ? ref.name
loopControl->UpdateStatus(NULL, ref, 1);
loopControl.UpdateStatus(ref.name, ref, 1, true);
loopControl.UpdateStatus(ref.name, ref, 1, true);
gStatusWindow->UpdateStatus(fThread, name, count, optional);
virtual void UpdateStatus(const char* name,
virtual void UpdateStatus(const char* name,
view->UpdateStatus(curItem, itemSize, optional);
void UpdateStatus(const char* currentItem,
void UpdateStatus(thread_id, const char* curItem,
fFadeView->UpdateStatus();
void UpdateStatus();
UpdateStatus();
UpdateStatus();
pWin->UpdateStatus(STR_STATUS_DELETE_ITEM, itemName);
pWin->UpdateStatus(STR_STATUS_DELETE_SEPARATOR);
pWin->UpdateStatus(STR_STATUS_ADD_ITEM, itemName);
pWin->UpdateStatus(STR_STATUS_ADD_SEPARATOR);
UpdateStatus(STR_STATUS_ADD_MENU, menuName);
UpdateStatus(STR_STATUS_DELETE_MENU, pItem->Label());
UpdateStatus(STR_STATUS_TEST, numText);
UpdateStatus(STR_STATUS_USER, itemName);
void UpdateStatus(const char* str1 = NULL,