UpdateNodeFlags
void UpdateNodeFlags(Node* node, uint32 flags);
transaction.UpdateNodeFlags(attribute, TRANSACTION_UNREMOVE_NODE_ON_ERROR);
transaction.UpdateNodeFlags(attributeDirectory,
transaction.UpdateNodeFlags(newFile, TRANSACTION_REMOVE_NODE_ON_ERROR);
transaction.UpdateNodeFlags(newFile, TRANSACTION_DELETE_NODE);
transaction->UpdateNodeFlags(attributeDirectory,