UP_RIGHT_CORNER
case UP_RIGHT_CORNER:
case UP_RIGHT_CORNER:
|| fCurrentCorner == UP_RIGHT_CORNER ? size : -size;
return point.y < centerY ? UP_RIGHT_CORNER : DOWN_RIGHT_CORNER;
if (Corner() == UP_RIGHT_CORNER)
SetCorner(UP_RIGHT_CORNER);
SetCorner(UP_RIGHT_CORNER);
else if (Corner() == UP_RIGHT_CORNER)
SetCorner(UP_RIGHT_CORNER);