UP_LEFT_CORNER
case UP_LEFT_CORNER:
case UP_LEFT_CORNER:
float sizeX = fCurrentCorner == UP_LEFT_CORNER
float sizeY = fCurrentCorner == UP_LEFT_CORNER
return point.y < centerY ? UP_LEFT_CORNER : DOWN_LEFT_CORNER;
SetCorner(UP_LEFT_CORNER);
if (Corner() == UP_LEFT_CORNER)
SetCorner(UP_LEFT_CORNER);
if (Corner() == UP_LEFT_CORNER)
SetCorner(UP_LEFT_CORNER);