UndoItemMove
fUndo = new UndoItemMove(sourceList, dest, pointList);
UndoItemMove::UndoItemMove(BObjectList<entry_ref, true>* sourceList,
UndoItemMove::~UndoItemMove()
UndoItemMove::Undo()
UndoItemMove::Redo()
UndoItemMove(BObjectList<entry_ref, true>* sourceList, BDirectory &target,
virtual ~UndoItemMove();