UndoItemCopy
fUndo = new UndoItemCopy(sourceList, dest, pointList, moveMode);
UndoItemCopy::UndoItemCopy(BObjectList<entry_ref, true>* sourceList,
UndoItemCopy::~UndoItemCopy()
UndoItemCopy::Undo()
UndoItemCopy::Redo()
UndoItemCopy::UpdateEntry(BEntry* entry, const char* name)
UndoItemCopy(BObjectList<entry_ref, true>* sourceList, BDirectory &target,
virtual ~UndoItemCopy();