Undo
virtual void Undo(BClipboard* clipboard);
status_t Undo();
fEditor.Undo();
fEdits[i]->Undo(context);
status = fEdits[i]->Undo(context);
fEdits[i]->Undo(context);
virtual status_t Undo(EditContext& context);
edit->Undo(context);
status = edit->Undo(context);
status_t Undo(EditContext& context);
virtual status_t Undo(EditContext& context);
CommandStack()->Undo();
fDocument->CommandStack()->Undo();
virtual status_t Undo();
virtual status_t Undo();
virtual status_t Undo();
status = command->Undo();
status_t Undo();
status = fCommands[i]->Undo();
virtual status_t Undo();
virtual status_t Undo();
virtual status_t Undo();
virtual status_t Undo();
status_t status = Undo();
virtual status_t Undo();
virtual status_t Undo();
virtual status_t Undo();
virtual status_t Undo();
virtual status_t Undo();
status_t ret = RemoveCommand<VectorPath>::Undo();
virtual status_t Undo();
virtual status_t Undo();
virtual status_t Undo();
virtual status_t Undo();
virtual status_t Undo();
virtual status_t Undo();
virtual status_t Undo();
status_t ret = RemoveCommand<Style>::Undo();
virtual status_t Undo();
virtual status_t Undo();
virtual status_t Undo();
virtual status_t Undo();
virtual status_t Undo();
virtual status_t Undo();
status = fUndoBuffer.Undo(&text, &length, &offset, &history, &cursorPos);
status = fUndoBuffer.Undo(&text, &length, &offset, &history, &cursorPos);
void Undo(BClipboard *clipboard);
status_t Undo(char** text, int32* length, int32* offset,
virtual status_t Undo();
virtual status_t Undo();
virtual status_t Undo();
fCommandStack->Undo();
virtual status_t Undo();
virtual status_t Undo();
virtual status_t Undo();
status = command->Undo();
status_t Undo();
fTextView->Undo(be_clipboard);
Undo();
void Undo();
fUndo->Undo(clipboard);
Undo(be_clipboard);
void Undo(BClipboard* clipboard);
virtual status_t Undo();
virtual status_t Undo();
virtual status_t Undo();
Undo::~Undo()
Undo::UpdateEntry(BEntry* entry, const char* destName)
Undo::Remove()
undoItem->Undo();
virtual status_t Undo() = 0;
virtual status_t Undo();
virtual status_t Undo();
class Undo {
~Undo();
class MoveCopyUndo : public Undo {
class NewFolderUndo : public Undo {
class RenameUndo : public Undo {
class RenameVolumeUndo : public Undo {
static status_t MoveEntryToTrash(BEntry*, BPoint*, Undo &undo);
Undo &undo)
uint32 moveMode, const char* newName, Undo &undo,
Undo &undo, bool removeSource = false)
const char* newName, Undo &undo, CopyLoopControl* loopControl)
MoveEntryToTrash(BEntry* entry, BPoint* loc, Undo &undo)