UnassignPathCommand
command = new UnassignPathCommand(fCurrentShape, path);
UnassignPathCommand::UnassignPathCommand(PathSourceShape* shape,
UnassignPathCommand::~UnassignPathCommand()
UnassignPathCommand::InitCheck()
UnassignPathCommand::Perform()
UnassignPathCommand::Undo()
UnassignPathCommand::GetName(BString& name)
class UnassignPathCommand : public Command {
UnassignPathCommand(PathSourceShape* shape,
virtual ~UnassignPathCommand();