TreeTablePath
TreeTablePath path;
TreeTablePath path;
TreeTablePath&
TreeTablePath::operator=(const TreeTablePath& other)
TreeTable::_NodeForPath(const TreeTablePath& path) const
TreeTable::_GetPathForNode(TreeTableNode* node, TreeTablePath& _path) const
TreeTablePath::operator==(const TreeTablePath& other) const
TreeTablePath::operator!=(const TreeTablePath& other) const
const TreeTablePath& path, int32 childIndex, int32 count)
const TreeTablePath& path, int32 childIndex, int32 count)
const TreeTablePath& path, int32 childIndex, int32 count)
TreeTableModel::NodeForPath(const TreeTablePath& path) const
TreeTableModel::NotifyNodesAdded(const TreeTablePath& path, int32 childIndex,
TreeTableModel::NotifyNodesRemoved(const TreeTablePath& path, int32 childIndex,
TreeTableModel::NotifyNodesChanged(const TreeTablePath& path, int32 childIndex,
const TreeTablePath& path)
const TreeTablePath& path, bool expanded)
const TreeTablePath& path, int32 columnIndex, BPoint screenWhere,
const TreeTablePath& path, int32 columnIndex, BPoint screenWhere,
TreeTablePath::TreeTablePath()
TreeTablePath::TreeTablePath(const TreeTablePath& other)
TreeTablePath::TreeTablePath(const TreeTablePath& other, int32 childIndex)
TreeTablePath::~TreeTablePath()
TreeTablePath::AddComponent(int32 childIndex)
TreeTableSelectionModel::GetPathAt(int32 index, TreeTablePath& _path)
TreeTablePath::RemoveLastComponent()
TreeTable::SelectNode(const TreeTablePath& path, bool extendSelection)
TreeTable::DeselectNode(const TreeTablePath& path)
TreeTable::IsNodeExpanded(const TreeTablePath& path) const
TreeTable::SetNodeExpanded(const TreeTablePath& path, bool expanded,
TreeTable::ScrollToNode(const TreeTablePath& path)
TreeTablePath::Clear()
TreeTable::GetCellRectAt(const TreeTablePath& path, int32 colIndex,
TreeTablePath path;
TreeTablePath::CountComponents() const
TreeTablePath path;
TreeTablePath path;
TreeTable::TableNodesAdded(TreeTableModel* model, const TreeTablePath& path,
TreeTablePath::ComponentAt(int32 index) const
TreeTable::TableNodesRemoved(TreeTableModel* model, const TreeTablePath& path,
TreeTable::TableNodesChanged(TreeTableModel* model, const TreeTablePath& path,
bool GetPathAt(int32 index, TreeTablePath& _path);
const TreeTablePath& path,
const TreeTablePath& path);
const TreeTablePath& path, bool expanded);
const TreeTablePath& path,
const TreeTablePath& path,
void SelectNode(const TreeTablePath& path,
void DeselectNode(const TreeTablePath& path);
bool IsNodeExpanded(const TreeTablePath& path) const;
void SetNodeExpanded(const TreeTablePath& path,
void ScrollToNode(const TreeTablePath& path);
virtual status_t GetCellRectAt(const TreeTablePath& path,
const TreeTablePath& path, int32 childIndex,
const TreeTablePath& path, int32 childIndex,
const TreeTablePath& path, int32 childIndex,
class TreeTablePath {
TreeTableNode* _NodeForPath(const TreeTablePath& path) const;
TreeTablePath& _path) const;
TreeTablePath();
TreeTablePath(const TreeTablePath& other);
TreeTablePath(const TreeTablePath& other,
~TreeTablePath();
TreeTablePath& operator=(const TreeTablePath& other);
bool operator==(const TreeTablePath& other) const;
bool operator!=(const TreeTablePath& other) const;
const TreeTablePath& path, int32 childIndex,
const TreeTablePath& path, int32 childIndex,
const TreeTablePath& path, int32 childIndex,
virtual void* NodeForPath(const TreeTablePath& path) const;
void NotifyNodesAdded(const TreeTablePath& path,
void NotifyNodesRemoved(const TreeTablePath& path,
void NotifyNodesChanged(const TreeTablePath& path,
NotifyNodesRemoved(TreeTablePath(), 0, count);
bool GetFunctionPath(FunctionInstance* function, TreeTablePath& _path)
bool GetObjectForPath(const TreeTablePath& path,
TreeTablePath path;
TreeTablePath path;
TreeTablePath path;
TreeTablePath path;
NotifyNodesRemoved(TreeTablePath(), 0, count);
TreeTablePath treePath;
TreeTablePath treePath;
const TreeTablePath& path, int32 columnIndex, BToolTip** _tip)
NotifyNodesRemoved(TreeTablePath(), index, 1);
TreeTablePath path;
TreeTablePath& _path) const
TreeTablePath path;
const TreeTablePath& path, bool expanded)
const TreeTablePath& path)
const TreeTablePath& path, int32 columnIndex, BPoint screenWhere,
TreeTablePath path;
TreeTablePath path;
TreeTablePath path;
void* parent, TreeTablePath& path, bool updateValues) const
void* parent, TreeTablePath& path)
TreeTablePath path;
TreeTablePath& _path) const;
const TreeTablePath& path,
TreeTablePath& path,
TreeTablePath& path);
const TreeTablePath& path, bool expanded);
const TreeTablePath& path);
const TreeTablePath& path,