TreeKey
typedef TreeKey Value;
if (!iterator->SetTo(this, TreeKey(), true)) {
if (!iterator->SetTo(this, TreeKey(key, length))) {
typedef TreeKey Key;
TreeKey*
return (TreeKey*)
TreeKey*
return (TreeKey*) (base + offset);
TreeKey* offsetKey = NULL;
TreeKey* offsetKey = NULL;
TreeKey* GetKeyFromNode(int pos, void* buffer);
TreeKey* GetKeyFromRoot(int pos);
TreeKey(uint32 key, uint32 preparedModifiers)
typedef TreeKey KeyType;
return TreeKey(node->Key(), node->PreparedModifiers());
Shortcut* shortcut = shortcuts->FindClosest(Shortcut::TreeKey(key, preparedModifiers),