USB_OBJECT_PIPE
if (!object.IsSet() || (object->Type() & USB_OBJECT_PIPE) == 0)
if (!object || (object->Type() & USB_OBJECT_PIPE) == 0)
virtual uint32 Type() const { return USB_OBJECT_PIPE; }
virtual uint32 Type() const { return USB_OBJECT_PIPE
virtual uint32 Type() const { return USB_OBJECT_PIPE
virtual uint32 Type() const { return USB_OBJECT_PIPE
virtual uint32 Type() const { return USB_OBJECT_PIPE