TimeDuration
int time = (int)((float)lastFrame * TimeDuration() / (1000000 * _FrameDuration()));
return SetPosition((float)value / TimeDuration());
bigtime_t TimeDuration();
bigtime_t d = fController->TimeDuration() / 1000;
= fController->TimeDuration() + fInitialSeekPosition;
} else if (seekTime > fController->TimeDuration()) {
bigtime_t duration = fController->TimeDuration();
result = reply.AddInt64("result", fController->TimeDuration());
fController->TimeDuration());
bigtime_t TimeDuration();
fPositionToolTip->Update(position, fDurationView->TimeDuration());
} else if (seekTime > fController->TimeDuration()) {