UNIT
xo = (xo * Similitude->R) / UNIT;
yo = (yo * Similitude->R) / UNIT;
xx = (xx * Similitude->R2) / UNIT;
yy = (yy * Similitude->R2) / UNIT;
- yy * Similitude->St2) / UNIT) + Similitude->Cx;
+ yy * Similitude->Ct2) / UNIT) + Similitude->Cy;
#define FLOAT_TO_INT(x) (int32)((float)(UNIT)*(x))
fPointBuffer->x = (UNIT * 2 + x) * F->Lx / (UNIT * 2);
fPointBuffer->y = (UNIT * 2 - y) * F->Ly / (UNIT * 2);