TypeList
delete reinterpret_cast<TypeList*>(item);
TypeList*
TypeList* list = (TypeList*)fTypes.ItemAt(i);
TypeList* list = FindTypeList(type);
TypeList* list = FindTypeList(type);
TypeList** inOutList)
TypeList* list = inOutList ? *inOutList : NULL;
list = new TypeList(type);
TypeList* FindTypeList(type_code type);
TypeList** inoutList = NULL);
class TypeList;
TypeList::Add(uint32 type)
TypeList::Remove(uint32 type)
TypeList::FindType(uint32 type)
TypeList::SetTo(TypeList &types)
TypeList::Count()
TypeList::TypeAt(int32 index)
TypeList translatorPath;
TypeList handledTypes;
TypeList &typesSeen, TypeList &path, double &pathQuality)
void SetTo(TypeList &types);
TypeList bestPath;
TypeList path;
TypeList &typesSeen, TypeList &path, double &pathQuality);