TunerLocale
status_t status = Locale::TunerLocale::LoadLocales(fLocales);
Locale::TunerLocale::ReleaseLocales(fLocales);
status_t TunerLocale::ReleaseLocales(vector<TunerLocale *> &vector)
const string &TunerLocale::Name()
const Channel &TunerLocale::GetChannel(int idx)
uint32 TunerLocale::ChannelsCount()
TunerLocale::TunerLocale(BEntry &entry)
TunerLocale::~TunerLocale()
status_t TunerLocale::InitCheck()
status_t TunerLocale::LoadLocale(const char *name)
status_t TunerLocale::LoadLocales(vector<TunerLocale *> &vector)
TunerLocale *locale = new TunerLocale(entry);
class TunerLocale
TunerLocale(BEntry &entry);
~TunerLocale();
static status_t LoadLocales(vector<TunerLocale *> &vector);
static status_t ReleaseLocales(vector<TunerLocale *> &vector);
typedef vector<TunerLocale *> Locales;
typedef vector<TunerLocale *>::iterator LocalesIterator;